Showing posts with label Lists. Show all posts
Showing posts with label Lists. Show all posts

Monday, May 18, 2009

Shrike Force

We had a little tournament at the FLGS, Labyrinth Comics and Games, on Saturday. It is pretty small with about 10 people and not a winner take all style. I decided to run a different list since I had done my Mech Pedro list twice already. I wanted a list with more mobility and fewer kill points. I decided on a Shrike based list at 1750.

HQ:
Shrike

Elites:
Assault Terminators: 4 Thunderhammer Storm Shield, 1 Dual Lightening Claws

Troops:
10 Man Scout Squad: 8 Snipers, 1 Missile Launcher, Cameo Cloaks, Telion
10 Man Scout Squad: Powerfist+Shotgun, 1 Shotgun, 3 CC+Bolt Pistols, 4 Bolters, 1 Heavy Bolter 10 Man Scout Squad: Combimelta, 1 Heavy Bolter, 1 Sniper, 4 Bolters, 3 Shotguns
8 Man Scout Squad: Powerfist+Boltpistol+Meltabomb, 7 CC+Bolt Pistols

Fast Attack:
Landspeeder Squadron: 1 Heavy Bolter and Assault Cannon, 1 Multimelta and Heavy Flamer
10 Assault Marines: Powerfist, 1 Flamer
6 Bikes: Powerfist, 2 Meltaguns, Multimelta Attack Bike

This list is clearly not optimal especially in the scout squad weapons and landspeeder. For some reason even though I barely paint anything and WYSIWYG is not required at this store I try to play a strict WYSIWYG list. These were all the scout models I had so I tried to form up units that would at least make some sense if I combat squaded them. I liked this list since it allowed me to get like 10 models that had never seen the table out for some games.

If I was going try to tune up the list I would keep the snipers as is and get 2 10 man squads with fists sergeants and cc+bolt pistol scouts. Normally I might recommend the shotguns to try to thin the enemy before assault but since this army has fleet you will not be taking those shots often. The last squad would get the combimelta and melta bomb plus 4 shotgun scouts then a heavy bolter and 4 bolter scouts. Landspeeders would be 2 with heavy flamer plus multimeltas to get the points for the 2 missing scouts.

I included 3 units(termis, bikes, assault marines) to decide who to put Shrike with to gain his inflitrate ability depending on the other sides list. I can then either inflitrate 5 units then scout move 4 units or outflank 5 units. Other units can deepstrike or start on the board so I have pretty good choices in deployment.

Tuesday, February 10, 2009

Combat Patrol List

Quick Patrol List
I am going to a Lunch combat patrol game today and the list I am using is a pretty basic space marine list since I have no idea who or what will be there. I have never done a combat patrol before so I figure I will lose badly.

Tac Squad: +5 Marines, Missile Launcher, Flamer, Serg with Power Weapon
Dedicated Transport: TL HB Razorback
Bike Squad: +2 Bikers, Meltagun, Serg with Powerfist

Plan is to combat squad the tac marines with the Flamer and the Serg with power weapon in the razorback. They will move up as the bikes turboboost into position to do any anti tank work. Remaining marines will try to provide fire support.

Wednesday, January 21, 2009

1500 Mech Pedro List

Here is my 1500 mech Pedro list I expect to be using this weekend.

Pedro
10 Man Tac with Powerfist, Meltagun, Multimelta in Rhino
8 Man Sniper Scout Squad with Cloaks, and Missile Launcher
10 Man Sternguard Squad with Meltagun, Combimelta, Combiplasma in Rhino
9 Man Vanguard Squad with Relic Blade, Powerfist, Lightening Claw, Power Weapon, Meltabomb in Rhino(Pedro goes here)
Landspeeder with Multimelta and Heavy Flamer
Vindicator with Siege Shield
Predator with TL Lascannon, Heavy Bolters

I pretty much dropped a landspeeder and a dreadnought from the 1750 list. If I did a 1750 list again I might try to get a 4th Rhino with some of my new honor guard.

Friday, December 19, 2008

Mech Pedro List Mk I


My Mech Pedro List at 1750 points using the 5th edition codex.

Pedro Cantor
Tac Squad: 10 Marines, Powerfist, Flamer, Missile Launcher, Rhino
Tac Squad: 10 Marines, Lascannon, Plasmagun
Sternguard Sqad: 10 Marines, Lightening Claw, Combiplasma, Combimelta, Meltagun, Rhino
Dreadnought: Assault Cannon,Heavy Flamer
Landspeeder: Heavy Bolter, Assault Cannon
Landspeeder: Multimelta, Heavy Flamer
Vanguard Squad: 9 Marines, Relic Blade, Powerfist, Powerweapon, Meltabomb, Rhino
Vindicator: Dozerblade
Predator: TL Lascannon, Heavy Bolters, Dozerblade

Scoring 3
Killpoints: 13 (Too many)

My general plan is to use the unmounted tac squad to camp deployment zone objectives, deepstrike the landspeeders to attack armor and infantry units, and push forward with the mech units full bore. Pedro rides with the vanguard making them a nasty unit if they can get the rhino in range and survive the response fire to the rhino.

After a couple of games at the Fight for Food Event I decided a few changes. The tac squad campers were not very good so I was going to go sniper scouts with cloaks. I also wanted to get another vindi so I will probably upgrade either one of the speeders or the dread to the second vindi.  Most likely the Dreadnought would be replaced.