Tuesday, September 30, 2014

Oozing with Confidence at Black Death



Welcome back for another Blood Bowl game here on Cabalvision, I am Slow Ruck and my partner is Toy Axman.  Looks like we have a lovely day for some Blood Bowl today, Toy.  Unfortunately those gathering on the pitch are not so picturesque.  Lets send it down to our side line report Stab Allover for the info.

......

Are you there Stab?

.......

Stab, What are doing up here?

I am not going down there.  I have not been doing this job this long to get infected with some nasty disease so you can hirer someone prettier.  I am staying right here.

Ok then, Toy, what do we have today?

Wednesday, September 24, 2014

Impact! Miniatures Trollcast Teams Kickstarter Arrives


Impact! Miniatures has started delivery on their 20 Trollcast Team kickstarter from the early summer.  The first batch of deliveries went to people who were going to be at Chaos Cup but since those are the serious players there were a lot of teams going there.  Our order came back with our leagues attendees and is in the process of being divided up within the league.  Overall the minis look pretty good.  They are resin so they can capture details that you do not see in the things like Reaper Bones, but resin has its quality control issues as anyone with Forgeworld or Finecast products will know.  Our group got like 9+ teams so that is a lot of resin to check so it might take a few weeks to compile our list of any issues.  Some of the minis have lots of little parts so some missing parts are not going to be unexpected given that he got this kickstarter from funding to starting delivery in only a few months.

Look for photos and more a more detailed review in the future.

Anyone Want to be GW CEO?



GW has listed their CEO position which is coming open at the end of the year as Kirby steps back to the boardroom after another stint as CEO for the company everyone loves or loves to hate.  They are just asking for a Letter so polish up your typewriter and tell them why you are the best person to save GW from themselves.  Obvious since Kirby is still Chairman of the Board as far as I can see, it seems unlikely that anyone with ideas drastically different (sane) from his is likely to get past whatever the very first screening is.

This is obviously some kind of farce as you are unlikely to hand over the keys to of a 180 Million Pound Company to someone you meet for the first time at the interview this outstanding letter is supposed to get you but this is GW so maybe anything is possible.  My guess is that 99.99% of anything they get here will go in the digital abyss unread to allow them to say they did an extensive search to name X as the next CEO.  If they look internally I would hope they pick whoever runs the Forge World business since it is the side the is really growing and responsible for GW not being much closer to the red.

I personally, while I have a very high level of education, do not have the right continent of residence or applicable experience in finance, sales, law, management, or corporate governance to be a legitimate candidate but might throw off a letter just for fun. Anyone over on the right side of the pound going to throw a letter GW's way.

Monday, September 22, 2014

Alfheimr Aethernaughts at Black Death



Good evening folks and welcome to the first game of the Blood Bowl II season, I am Slow Ruck and this is my partner Toy Axman. Toy, what can we look forward to tonight.

Slow, we have a classic match up of strength vs skill as the chaos dwarves of Black Death face off against the lovely lady elves of Alfheimr Aethernaughts. Both are new comers to the upper divisions and we are hoping for a great match.

Friday, September 19, 2014

Castle Ravenloft: Escape the Tomb Mark II


Recently I discussed the idea of redoing the Castle Ravenloft game a little to try to make it a little better.  So here is the my first attempt for the first Adventure which is a solo, Escape the Tomb.  The premise of the adventure is that a solo hero wakes up at the base of Strahd's crypt and needs to escape the dungeon before dusk.  The original rules called for the escape tile to be placed 10 deep in the pile and that the timer for the approach of dawn was determined by the color of the arrows on the revealed tiles during the exploration phase.  A white arrows moved the time counter while the black just caused the annoying encounter cards.  
 
To try to improve the adventure, I have built a dungeon and hidden the target tile in a group of 6.  I built a symmetric dungeon where all of the possible exit tiles are like 6 tiles away from the start.  I choose pretty basic monsters except for the garagolyes but then have card text that has them just sitting and waiting unless the adventurer gets close so a smart adventurer might be able to get by them without too much damage.  The sun timer is controlled by revealing possible exit tiles and a die roll every turn.

So for setup you need to find all the stuff in the book suggests.  You also need to draw out the cards for 2 rat swarms, 2 gargoyles, and 2 skeletons.  Place the Secret Stairway tile aside and set up the dungeon as above with the six monsters already on the tiles shown.  You will note the 6 upside down tiles.  After building the rest of the dungeon you need to take the secret stairway upside down and shuffle it in with 5 other tiles(3 black arrows and 2 white arrows) and place them as shown upside down.  These upside down tiles are the only one which are explored in the traditional way.  This includes placing a monster and and encounter for black arrows.  Encounter cards are never drawn in this adventure for not revealing a new tile in a turn.  On the turn you reveal one of these tiles move the sun marker 1 step.

At the start of each player turn roll a d6 and consult the table:

1-3 Nothing
4,5 Draw a Monster Card,  Roll the d6 Again and place the monster on that possible exit tile, revealed or not counting right to left.
6 Draw an Encounter Card and Move the Sun token.

Special Rules:
Moving Monsters: when monsters move to a tile without a specific placement required place them on the bone pile unless it is occupied.  If it is occupied place them next to the bone pile.

Moving the Hero:  The Hero cannot move out of a square that is next to a monster.





Wednesday, September 17, 2014

BlockEm Blood Bowl League Game 2






Due to some scheduling issues, I ended up playing my second game for the Blood Bowl league I recently joined about a week early.  The planned order was adjusted to allow me to player another player who was going to miss the next league night so my chaos dwarves arrived for battle against another fresh start team of Nurgle Plague carriers.  I received the opening kick off and got to work trying to progress the ball down the field.

Monday, September 15, 2014

X-Wing Miniatures: Tie Phantom Starfighter


The second Imperial ship from the recent X-Wing starfighter wave is the Tie Phantom.  This ship is supposedly from the Rebel Assault computer game series.  I do not remember them but that was a long time ago.  The ship has a very low profile from the front.

Saturday, September 13, 2014

Space Hulk: GW Adds Insult to Injury

So I made my opinions about the new space hulk release known, and now GW being GW double down for me.  They have annouced iPad only "Expansion" based on other marine chapters which appear to add about 2 new weapons/rules and an unknown number of missions for each plus fluff priced at 16 dollars.   Now this is what I am looking for but they split up what might have been a nice release to include the new tiles and missions from the new version of the game into a single new expansion.  New Tiles and Counters plus rules for like 5 weapons/items/character types plus like 16 mission (4 basic and 4 for each of the three) might have been able to separate me from like 40 dollars (so 50 dollar MSRP).  The price matches up to about the cost of the 3 ipad releases but is a physical product for the large percentage of GW customers who do not have an ipad or istuff.  In their greed to squeeze every last drop out of the die hards they have once again left money on the table from the broader audience.

It also appears that the fluff and missions for these expansion are just taken from old white dwarf issues, White Dwarf 158 (SW), 201 (DA) and 205 (UM)

Friday, September 12, 2014

BlockEm Blood Bowl League Game 1


So I got my first game in last night for the new season of the local Blood Bowl League.  This season there are 8 coaches so we are doing a round robin with a game every two weeks for the regular season.  Teams in the league have to stop playing after three seasons so their are a lot of new teams in the league.

Wednesday, September 10, 2014

Calculating Probabilities for Miniatures Games

So some discussion with BookkeeperJason, has inspired me to expand a little on my methods choices of those methods when I do these calculations.  Now Mathhammer has a long history of exploration from people with people being able to list things like expected models lost to various attacks pretty easily.  These calculations are easy due to the nature of the damage processes in 40K where you take one die and roll to hit, then take that die and roll to wound, and then the opponent takes that die and makes a save.  So it is straightforward to determine the chances of each of those progressing then multipling them together to find the probability of the starting attack killing a model.  Since each attack die an independent track you just added up the results for each one to get the number of models you expect to kill.  You can also trivially calculate the chances of N attacks with p kill probability generating a specific numbers of kills using the Binomial Distrubution.

Now some games turn out to be more difficult to calculate.  Space Hulk, X-Wing, and Dwarf Kings Quest all use a contested dice mechanic where both sides roll dice and the results are compared throught some mechanic to determine the result.  You can generate calculate the probability of each side having some die result but how the dice are compared really makes a difference in how to proceed.  In the basic X-wing (without Track Locks, Focus, and Evade and ignoring criticals), you can calculate the probability of of getting so many hits and so many evades and just match them up determine the results.  For example if you have 4 attack dice and 4 defense dice you can only end up with 1 hit when the attack dice yield one more success than the defense dice which means, 4/3,3/2,2/1,1/0.  The final probability will be the sum of those individual events which are the product of each sides chances of getting that specific result.

Now Space Hulk and Dwarf Kings Quest make this more complicated since you are actually comparing the numbers on the dice as opposed to comparing the dice to some other metric and then comparing.  This makes the calculations very challenging.  For example if some one in DKQ has 3 attack dice then the chances of them rolling 6,5,4 are the same as 3,2,1 but the chances of those results generating hits depend on the exact roll of the defender.  You have to compare the two sets of dice to determine the result that it corresponds to and then added the probability of the attackers roll times the probability of the defenders roll to that results probability tally.  When I started my Math Hulk series, I did this in excel and found that as I got to the more and more complicated events it got very hard to keep track of everything once both sides where rolling multiple dice and one side could reroll or force a reroll and such.

For my X-Wing and DWQ studies I tried to do things a little different.  I built a computer program that similated the dice rolls for both side, then automatically ran through the results process and then kept track of how often each possible final result occurred then divide those numbers by the total times the process was simulated.  This coding is sort of overkill for small problems involving 1 or 2 dice where all the possibilities can be hand determined on a spreadsheet but works great as the dice increase since it moves the time consuming comparisons and counting to the computer which is what those are good for.  It is easy to add special rules since you just go in and program the change at the point it happens in the game, and everything still works.

Now there is no reason to feed in just simulated dice.  You can program a computer to generate a list of all the possible dice results and then feed those into the same comparison and counter to get exact results.  With some presorting and counting before the comparison you can get very fast results here for a reasonable number of dice that you might use in this way.  You are not likely to have many times where you are rolling 20 dice then seeing which ones beat armor and then ordering them to compare to someelses 20 dice. This is a great way to check your random generator results but I think might run into more problems with rerolls and such as it add splits into what was before a well ordered comparison of two lists.

So that is how I am doing things if people have any questions.

Monday, September 8, 2014

Did GW earn the Double Deuce Today?

What a day for GW?  I already talked about their Space Hulk release but that is more WTF than real anger, but news has broken that someone has reported all of Galaxy in Flames excellent material as a Copyright violation and got his file account permanently suspended.  If you did not know Galaxy in Flames among other things had an excellent skirmish version of the grim dark game from the company everyone loves to hate.  Sort of like Killteam, but improved vastly.  I have a copy and think that he really did not go far enough in the conversion with way to many references back to the 40K rulebook for things.

Unfortunately the system for these things is stack against the little guy.  He could fight it and take it to court but then you need a legal team and it costs real money.  I think only a few blogs in this niche can afford stuff like that and given that the site had all of like 2 little static side ads that might not even be compensated that is not going to happen.  In court GW could probably claim trademark issues and I did see that he had a picture of some GW miniatures all painted up and based and that is a copyright violation but in the US, Game Rules are not copyrightable.  Do not believe me, go to the copyright office yourself

Now the author does not name any names, but I think it is not hard to guess who is up to this.  Maybe it is just a "good"Samaritan, helping out little old GW with their IP protection.   Heaven forbid people buy their miniatures and play a game with them.  They might have fun and want some more.  My dollars started walking away from GW years ago.  I have not bought a in print GW product in over a 15 months and my most recent purchase was produced more than 20 years ago.  I think they have made it clear through the past few years that they do not care about us, their customers, and given that they do not advertise and have cut staff to the bone, those many people who they do not care about are really the only people working to bring in and keep players.  Well, you reap what you sow and GWs harvests have been coming in smaller and smaller.  While I wish everyone who works hard designing miniatures and good games the best, the corporation deserves nothing from me.

New Space Hulk: Even When GW Does Things Right They Do It Wrong


The internet is all in a buzz as the rumor mill states that this weekend GW will reveal a Space Hulk release.  From what people are saying is that this is the same set that they released 5 years ago with some new counters and a few new missions.  Price point is supposedly 125 dollars.  Now rereleasing this game is a good move for GW as it is a good classic game with excellently detailed miniatures.  I am sure they will sell through any reasonable level of stock they decide to order.  This is probably a 10's of thousands level.  Ofcourse GW is a big company who had a 16 million dollar drop in sales last year would need like 120K sets sold exclusively through their stores to make up that gap but I guess every little bit helps.

Friday, September 5, 2014

X-Wing Miniatures: Tie Defender Starfighter


The Tie Defender is a ship I first encountered playing the Tie Fighter PC game that was a sequel to the classic X-Wing game.  It was a nice change of pace from flying a tie fighter where two hits would kill you.  The ship was definitely an upgrade.  That upgrade has made its was to the X-Wing Miniatures game.  The booster comes with the standard allotment of cards and counters.


Thursday, September 4, 2014

Back to Our Regularly Scheduled Programming

After a month filled up with discussion of the Mantic Dungeon Saga kickstarter, I will return to my normal topics.  Lets seem what we have coming up.  I got a new batch of X-Wing Ships to go through, also Lego sets specifically from the LOTR and Hobbit lines, and the Impact Miniatures Trollcast Teams should be on hand in about 2 weeks to take a look at those.  Not much action on the GW front.  Already talked about fiscal year 2013-2014 and not much interest personally in 9th ed WHFB.  I was looking recently at some Mordheim based rules as a use for some fantasy minis but the Dungeon Saga stuff will probably fill that interest in nicely.

Tuesday, September 2, 2014

Dungeon Saga Kickstarter: Final Thoughts


If you have been following this or many gaming blogs recently you will know about the recent Dungeon Saga Kickstarter from Mantic that closed this past weekend with like 5000+ backers and 1M+ dollars pledged.  This makes it their most backed and second highest funded kickstarter for a company that runs like 2 kickstarters a year.  They often are running the next kickstarter before finishing shipping the previous one.  Mantic is still a small company but many feel that their way of doing kickstarters is not aligned that well with the propose of kickstarters but it seems to work for them.  They get great social marketing out of it, it helps get around their poor trade sales presence, it minimizes their risks allowing for ambitious projects, and does appear to allow accelerated development where if they had to wait on the revenue from the first releases to work on the next it would be significantly delayed.  Here they get all of it a head of time.  They probably could have funded the basic game internally but now a much bigger package is available in one go for players to pick and choose from.  I know I bagged on them in the beginning of this kickstarter for the way they were doing the stretch goals and such for the basic set where they set the initial funding value very low and used stuff that was obvious already developed as stretch goals.  They plowed through all those without a problem so in the end it does not matter so much.  Unlocking stretch goals is probably more interesting than just setting the basic set at the real 300K funding level.